#pragma once

#include "quantum.h"

// 3x6 per half, total 3x12. The matrix is 6 rows by 6 columns.
// Left hand: rows 0-2, cols 0-5
// Right hand: rows 3-5, cols 0-5

#define LAYOUT( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25  \
) { \
    { L00, L01, L02, L03, L04, L05 }, \
    { L10, L11, L12, L13, L14, L15 }, \
    { L20, L21, L22, L23, L24, L25 }, \
    { R00, R01, R02, R03, R04, R05 }, \
    { R10, R11, R12, R13, R14, R15 }, \
    { R20, R21, R22, R23, R24, R25 }  \
}
